This is a rough animatic for the "Fangs and Furniture" concept. It serves to show basic timing, staging and movement. There are one or two minor timing issues with this particular animatic. (The station wagon is a temporary fill in for the race car)
Wednesday, November 19, 2008
Project Summary
Working Title: Fangs and Furniture
Producer & Director: Jose’ Gabriel Asturias
Concept/Log line: Something left on an auto racing prodigy, following a wreck, begins making inanimate objects come to life which manage to wipe out most life in a violent rampage.
Format: 3D animation
Duration: +/- 1.5 minutes
Idea: What would happen if all of a sudden these things we surround ourselves with: electronics, furniture, machinery, buildings, came to life and set off on a blood thirsty rampage? The idea originated from a nightmare I had a few years ago. All the furniture in the room I was in began shuffling towards me and attacking.
Objective: I want the audience to think they’re watching a story that has been done plenty of times before. Right before the cliché happy ending, the story shoots into a completely different direction. If the direction of this story was expressed as a visual line, it would be in the shape of a 7. I hope to catch the viewer off guard. I also want to introduce a story with a new kind of antagonist. This short serves more to introduce and summarize a story than telling it in detail. Hopefully this will be the basis for a longer, more in depth animation.
Producer & Director: Jose’ Gabriel Asturias
Concept/Log line: Something left on an auto racing prodigy, following a wreck, begins making inanimate objects come to life which manage to wipe out most life in a violent rampage.
Format: 3D animation
Duration: +/- 1.5 minutes
Idea: What would happen if all of a sudden these things we surround ourselves with: electronics, furniture, machinery, buildings, came to life and set off on a blood thirsty rampage? The idea originated from a nightmare I had a few years ago. All the furniture in the room I was in began shuffling towards me and attacking.
Objective: I want the audience to think they’re watching a story that has been done plenty of times before. Right before the cliché happy ending, the story shoots into a completely different direction. If the direction of this story was expressed as a visual line, it would be in the shape of a 7. I hope to catch the viewer off guard. I also want to introduce a story with a new kind of antagonist. This short serves more to introduce and summarize a story than telling it in detail. Hopefully this will be the basis for a longer, more in depth animation.
Story beats with summary underneath.
-Setting: old dusty garage with an old racecar.
1. Fade in form black- ECU of the car. The camera pans along the line where the trunk lid meets the top of the quarter panel. The voice of an old race announcer is heard saying, “This is a true prodigy!” Fade to black.
2. Fade in- Close up of a work bench in the garage. Camera pans to show trophies, plaques and cheerful newspaper clippings. The announcer voice is heard saying, “…and he takes the lead again here at… (voice fades)... simply unstoppable.” Fade to black.
3. Fade in- close up of one of the wheels on the car. Camera pans from the wheel to the lower half of the door revealing the number 13. Announcer voice: “These two have been going at it all day… oh no! Car 13 has been forced off the track, he’s rolled into the swamp! Someone get him…(voice fades to static)” Fade to black.
4. Fade in- close up of workbench. Camera pans to show grim newspaper clippings, dead flowers and a smashed helmet. Another voice is heard saying through static, “The impact alone should’ve killed em. Who survives that, as well as being upside down in a swamp for as long as he was? I just… (voice fades to static)” Fade to black.
5. Fade in- close up of the driver door. Camera pans to show damage to the smashed in driver side. An older man’s voice is heard, “All we can do is pray. Things could go either way at this point.” Fade to black.
6. Fade in- View of the whole inside of the garage as the camera pulls back through a doorway. Man’s voice again, “(static)…numerous malfunctions with the equipment in his room. We’ve changed rooms but the malfunctions occur in each room he is in. Recovery is unlikely. (voice fades to static)” Slow fade to black. Slightly longer pause.
7. Fade in- camera turns into doorway and starts heading up stairs as if in 1st person POV. It’s dark except for a sunny yellow glow coming from the hallway at the top of the stairs. Reporter’s voice, “Today is a happy one. He has woken up and is expected to make a full recovery. He is expected back at the wheel by… (voice fades to static)” Fade to black.
8. Fade in- camera is at the top of the stairs heading through the sunny doorway. Woman’s voice, “I was on my usual rounds…(static) I went into the room…(static) it was horrible! The bed…(static) it was eating him!” Fade to black.
9. Fade in- The camera is heading down the hallway towards a main room. The sunny glow is revealed to be a knocked over yellow lamp at the entrance of the room. Man’s voice, “At first, it was just the equipment from the rooms he had been in…(static) its spreading. Attacks in surrounding buildings have been reported.” The static turns into another man’s voice, “Must’ve been something left from the swamp…(fades to static)” Fade to black.
10. Fade in- camera enters the room and aims at the floors. Pans to shows various objects/debris scattered. A voice is heard over lots of static, “It isn’t just small objects anymore!…(static) whole building moved…(static)” another voice is heard from the static, “…any survivors out there…(static) please contact me...(voice fades to a static silence)”
11. The camera tilts up to show a couch with fangs, bloodstains, etc. It quickly faces the camera as if startled. It grunts like a horse and then runs and crashes through the window/wall and falls out of the room. On its way out, it knocks a clock-radio off of a table. Upon impacting the floor, the display on the clock-radio lights up and it starts playing happy, relaxing music.
12. Through the hole in the wall, a cityscape is seen in the background with a few buildings shifting around between columns of smoke.
- A racing prodigy is involved in a crashed. While in the hospital, something left on him from the crash makes equipment around him start malfunctioning. A nurse finds him being eaten by his hospital bed which has come to life. More and more previously inanimate objects come to life until entire buildings are rampaging. Everyone is killed by these objects. Happy music is played at the end.
1. Fade in form black- ECU of the car. The camera pans along the line where the trunk lid meets the top of the quarter panel. The voice of an old race announcer is heard saying, “This is a true prodigy!” Fade to black.
2. Fade in- Close up of a work bench in the garage. Camera pans to show trophies, plaques and cheerful newspaper clippings. The announcer voice is heard saying, “…and he takes the lead again here at… (voice fades)... simply unstoppable.” Fade to black.
3. Fade in- close up of one of the wheels on the car. Camera pans from the wheel to the lower half of the door revealing the number 13. Announcer voice: “These two have been going at it all day… oh no! Car 13 has been forced off the track, he’s rolled into the swamp! Someone get him…(voice fades to static)” Fade to black.
4. Fade in- close up of workbench. Camera pans to show grim newspaper clippings, dead flowers and a smashed helmet. Another voice is heard saying through static, “The impact alone should’ve killed em. Who survives that, as well as being upside down in a swamp for as long as he was? I just… (voice fades to static)” Fade to black.
5. Fade in- close up of the driver door. Camera pans to show damage to the smashed in driver side. An older man’s voice is heard, “All we can do is pray. Things could go either way at this point.” Fade to black.
6. Fade in- View of the whole inside of the garage as the camera pulls back through a doorway. Man’s voice again, “(static)…numerous malfunctions with the equipment in his room. We’ve changed rooms but the malfunctions occur in each room he is in. Recovery is unlikely. (voice fades to static)” Slow fade to black. Slightly longer pause.
7. Fade in- camera turns into doorway and starts heading up stairs as if in 1st person POV. It’s dark except for a sunny yellow glow coming from the hallway at the top of the stairs. Reporter’s voice, “Today is a happy one. He has woken up and is expected to make a full recovery. He is expected back at the wheel by… (voice fades to static)” Fade to black.
8. Fade in- camera is at the top of the stairs heading through the sunny doorway. Woman’s voice, “I was on my usual rounds…(static) I went into the room…(static) it was horrible! The bed…(static) it was eating him!” Fade to black.
9. Fade in- The camera is heading down the hallway towards a main room. The sunny glow is revealed to be a knocked over yellow lamp at the entrance of the room. Man’s voice, “At first, it was just the equipment from the rooms he had been in…(static) its spreading. Attacks in surrounding buildings have been reported.” The static turns into another man’s voice, “Must’ve been something left from the swamp…(fades to static)” Fade to black.
10. Fade in- camera enters the room and aims at the floors. Pans to shows various objects/debris scattered. A voice is heard over lots of static, “It isn’t just small objects anymore!…(static) whole building moved…(static)” another voice is heard from the static, “…any survivors out there…(static) please contact me...(voice fades to a static silence)”
11. The camera tilts up to show a couch with fangs, bloodstains, etc. It quickly faces the camera as if startled. It grunts like a horse and then runs and crashes through the window/wall and falls out of the room. On its way out, it knocks a clock-radio off of a table. Upon impacting the floor, the display on the clock-radio lights up and it starts playing happy, relaxing music.
12. Through the hole in the wall, a cityscape is seen in the background with a few buildings shifting around between columns of smoke.
- A racing prodigy is involved in a crashed. While in the hospital, something left on him from the crash makes equipment around him start malfunctioning. A nurse finds him being eaten by his hospital bed which has come to life. More and more previously inanimate objects come to life until entire buildings are rampaging. Everyone is killed by these objects. Happy music is played at the end.
Discourse/Art Direction and reference images


To enhance the gloomy feel, most of the short is going to be lit and desaturated to look almost black and white. In the garage scene, the main source of light will be coming from two small, dusty side windows and a window on the garage door. It will be fairly dim. Whatever part of the car the camera is focusing on will be lit by strategically placing the camera so light bounces off just that part, leaving the area around it dark. The only “artificial” light in the scene will come from a small, warm incandescent light over the workbench. This will light the trophies and things on the bench with a yellowish glow. This will be to help add a happier, cozier feel to these objects which are supposed to represent better days that are long gone. To help enhance the “old” feel portrayed by the 70’s era car and “horse race” style of announcer voice over, there will be a slight film-grain effect added. The walls inside the house will either have wood paneling or awful, green, retro wallpaper. Colors will be fairly desaturated, much like in the movie “Saving Private Ryan”. The lack of bright, super saturated colors will hopefully add to the older feel and add a bit of gloominess. It is basically to help show that the “good” days are truly long gone.
The stairs are going to be dark with just enough light to actually see the stairs. The doorway at the top of the stairs will be lit more brightly with a welcoming yellow glow. Since this is the point in the story where the main character seems to be making a turn for the best, the dark stairway will act to represent the character coming out of the darkness and seeing the light at the end of the tunnel which represents hope. Right as the camera is finally entering the sunny doorway and stepping out of the darkness and into the light, the voices make a sudden turn for the worst. This is when it is revealed that the “sunny” glow is actually just a fallen lamp. The lamp represents the hope that everything was going to turn out for the best and how it quickly changed to a sign of the horrors that are waiting just around the corner. The closer the camera gets to the end of the hallway, the more tattered and decayed the walls look. This is to introduce a post-apocalyptic feel. In the room, there is a welcoming glow provided by the fallen lamp as well as one on the wall. The light in the half of the room with the couch, coming from the windows, is a cool grey.
The close up camera shots in the garage scene and once in the upstairs room are so just right amount of info is revealed to the viewer at a time and to keep them wanting to see more. It also adds a more dramatic feel. The camera turns to an almost 1st person POV on the stairs to give a feeling of seeing things from the main character’s point of view as he is seemingly coming out of this dark time.
Script
"Fangs and Furniture"
by.
J. Gabriel Asturias
Copyright
Savannah College of Art and Design 2008
1. INT.-GARAGE-DAY
Fade in:
ECU- dolly along quarter panel of car.
RACE ANNOUNCER V.O.
This is a true Prodigy!
CUT TO BLACK:
2. INT.-GARAGE-DAY
Fade in:
C/U-dolly along workbench to show trophies.
RACE ANNOUNCER V.O.
And he takes the lead again here at...(static)... simply unstoppable.
CUT TO BLACK:
3. INT.-GARAGE-DAY
Fade in:
C/U-dolly along car revealing its number.
RACE ANNOUNCER V.O.
These two have been at it all day. (static)... Oh no! Car thirteen has
been forced off the track.
CUT TO BLACK:
4. INT.-GARAGE-DAY
Fade in:
C/U-dolly along workbench to show various objects indicating a bad crash.
MALE#1 V.O.
The impact alone should've killed 'em. Who survives that, as well
as...(static)
CUT TO BLACK:
5. INT.-GARAGE-DAY
Fade in:
MS-dolly along side of car to reveal damage.
OLDER MALE V.O.
All we can do is pray. Things could go either way at this point.
CUT TO BLACK:
6. INT.-GARAGE-DAY
Fade in:
LS-Car in garage. Truck out of garage through doorway into stairwell.
DOCTOR V.O.
(static)...numerous malfunctions with the equipment in his room.
Recovery is unlikely.
CUT TO BLACK:
7. INT-STAIRWAY-DAY
Fade in:
LS-Truck in up stairs.
REPORTER V.O.
Today is a happy one. He has woken up and is expected to make
a full recovery.
CUT TO BLACK:
8. INT-STAIRWAY-DAY
Fade in:
Truck in through doorway out of stairway into hallway.
NURSE V.O.
I was on my rounds. I went into the room. The bed, it was eating him!
CUT TO BLACK:
9. INT-HALLWAY-DAY
Fade in:
LS-Truck in through hallway.
DOCTOR V.O.
At first, it was just he equipment from the rooms he had been in...
(static)... It's spreading.
CUT TO BLACK:
10. INT.-LIVING ROOM-DAY
Fade in:
C/U-Dolly along floor showing various debris. Tilt up to shor enraged couch. Couch growls and snarls before breaking through a wall and falling out of the house. A table with a clock-radio is knocked over by the couch. The radio begins playing happy/relaxing music. Truck in to the hole in the wall ending in a LS of a ruined cityscape with numerous buildings seen shuffling around.
MALE#3
It isn't just small objects anymore! Whole buildings moved!
MALE#4
(static)...any survivors out there. Please, contact me.
CUT TO BLACK
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